Featured Courses

Achieving Successful In Game Monetization

We want to make games and products that users love and enjoy. At the same time we need a way to fund and pay for the app development and maintenance...

Features and Mechanics

As you progress through your game design journey, you will find the desire to expand the basic offerings found within your game...

Building out your Game Idea

The first step in designing a great game - is having a great game idea. A lot of people have really great ideas but don't know what to do next. This is why the next step is so important...

Recent Tutorials

  • User-Generated Content (UGC) has revolutionized the gaming industry, particularly in the realm of mobile gaming. By empowering players to create and share their own content, developers can foster vibrant and engaging communities, extend the lifespan of their games, and drive organic growth.
  • A quest system is a fundamental gameplay mechanic in many video games. It involves a series of objectives or tasks that players must complete to progress through the game's story or to unlock rewards. These quests can be as simple as fetching an item or as complex as defeating a powerful boss.
  • A leaderboard, in the realm of video game design, is a digital ranking system that displays the top-performing players. It's a simple yet powerful tool that can significantly enhance a game's engagement and longevity.
  • The beta phase is primarily used for testing and refining the game by exposing it to a larger audience to identify bugs, gather feedback on gameplay, and make adjustments before the game hits the market.
  • When you think of a video game design team, images of artists, programmers, and writers likely come to mind. However, there's another critical role often overlooked: the mathematician. While their contributions may not be as visually striking as a stunning character model or an epic storyline, they are essential to creating immersive and engaging gaming experiences.
  • Apple, Google, Windows, Samsung, Facebook, etc… Which markets and app stores should you target for your game.
  • A video game's difficulty curve is a fundamental design element that dictates how challenging the game becomes over time. It's the invisible line that guides players through a carefully calibrated progression of challenges, ensuring a satisfying and rewarding experience.
  • In the context of video games, the Fog of War represents the areas of a game world that are hidden or obscured from the player's view until certain conditions are met, such as gaining vision through exploration, revealing units, or using specialized abilities.
  • Both the User Interface (UI) and the User Experience (UX) are critical components to a successful game (or mobile app). How do these elements differ and why should you pay close attention to both?
  • Commercial viability in the context of video games refers to the potential for a game to be profitable in the marketplace. This concept goes beyond merely creating a fun and engaging experience; it encompasses everything that can influence a game's ability to attract players, generate revenue, and succeed in a competitive market.


 
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